The normative value of political entertainment: Deliberative antecedents and consequences of media users’ entertainment experiences
نویسندگان
چکیده
منابع مشابه
Entertainment, Culture, and Media Art
This chapter is dedicated to explore the relationship between entertainment, culture, and media art. Firstly, the positioning of entertainment will be described including the historical point of view and also focusing on recent digital entertainment technologies. It will be clarified that entertainment is closely related to the mental sustainability of human and therefore has a close relationsh...
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This chapter explores opportunities for the offshoring of assorted processes in the global entertainment and media industry. Currently, this industry is experiencing incredible growth, much of it spurred by the increased digitalization of media production around the world. The rise of digital technology, faster global connectivity, an increased quality of downloads have been the driving factors...
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This article investigates the use of streaming multimedia narratives in Web entertainment. Based on experience gained during the user-centered design of a Web site for art and culture, evidence is provided that users want and like “less clicking, more watching” Web experiences where the point of view of experts, artists, or celebrities is presented in a narrative form. A study was conducted whe...
متن کاملVII Ambient . Media . and . Home . Entertainment
Media are “[media] means effecting or conveying something such as (1) a surrounding or enveloping substance; or (2) a condition or environment in which something may function or flourish; or (3) mode of artistic expression or communication.” (Merriam-Webster, n.d.) In the case of ambient media, the humans’ natural environment becomes to the “enveloping media” as an environment in which content ...
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Having the formal definitions of emotional states We use the formalism of decision theory to develop principled definitions of emotional states of a user, and we postulate that these notions should be useful in designing interactive entertainment systems. First, it is essential that the system be aware of the user’s emotional state to be able to react to it appropriately. Second, well defined n...
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ژورنال
عنوان ژورنال: Studies in Communication and Media
سال: 2019
ISSN: 2192-4007
DOI: 10.5771/2192-4007-2019-2-135